Summon Points
Every summon you pay for with gems earns a Summon Point. Save up 200 and trade them for a character of your choice.
Earning points
- Gem pulls only. Each pull on a gem banner earns 1 point, so a single summon earns 1 and a Multi Summon (10+1) earns 11.
- Tickets and Honor earn nothing. Pulls with a Summon Ticket and pulls on the Honor Summon don't earn points.
- Points never expire. They stay until you spend them.
Everyone started at 0 when Summon Points arrived: pulls made before then don't count. Your balance shows at the end of a gem banner's description box, and a summon's results show the points it earned.
Spending points
200 points buy one character. Open the Merit Exchange Hall's Other tab, pick Summon Points, and choose from every character on the summon banners.
- It arrives at its lowest form, as a new unit of its own.
- You choose its type: Lord, Anima, Breaker, Guardian, or Oracle.
- You can buy the same character again, even one you already own.
A full unit box stops the purchase, and nothing is spent: make room first.
Trading duplicates
5 gem-summoned copies trade for 1 point. In Sell Units, every copy a gem pull made wears a small red SP mark. Tap the blue SP Trade button to switch to trading, pick the marked copies, and tap Trade.
- In multiples of 5. 5 copies make 1 point and 10 make 2; 7 copies can't be traded (there's no saved remainder), and the screen tells you how many more make the next point.
- Only gem-summoned copies. Copies from tickets, the Honor Summon, captures, rewards, and Summon Points purchases sell for Zel only. A stack trades only its gem-summoned copies.
- Protected units stay. Favorites, units in a squad or your Arena team, your helper and default ally, and units with a sphere equipped can't be traded.
- At most 100 units a trade, and traded units are gone for good.
Duplicates you owned before trading arrived count too, when they were still untouched Lv 1 copies of a gem banner character.